A medical idle game where one outpatient clinic becomes a hospital that runs itself.
Eight departments, seventy patient cases, and an endgame that stops the game and asks you what kind of hospital you actually want to be.
$7.99 · Windows · No DLC, no microtransactions, no online requirement
You start with one outpatient clinic and a waiting room. You treat patients by hand, then hire staff who treat them for you, then research the protocols that make those staff faster, until the clinic you were clicking through runs without you and you're looking at an intensive care unit instead.
That much the genre already does well. What Code Blue Idle adds is a reason to stop optimising and think: seven scripted scenarios, one per prestige tier, that gate your progress and can't be brute-forced with a bigger number.
At the top of every prestige tier the game stops. It hands you a preparation budget and a hospital crisis that is already developing, then walks you through three decision phases and grades what you chose: Excellence, Pass, or Fail.
They aren't boss fights and there's no way to out-number them. Getting Excellence unlocks a named consultant who stays with you through every future run — the only thing in the game that compounds across prestiges.
Seven tiers, seven scenarios, each written for the hospital you have by the time you reach it.
Clinical Medicine, Diagnosis, Procedures, Surgery, Critical Care, Pharmacology, Administration. Every case you treat levels the skills it uses, and case mastery pays out over the long run.
Each prestige lets you rebuild as something different — a Level I trauma center, an academic research hospital, a children's hospital — which changes what your next run is good at.
Offline progress with a summary when you return, daily goals that scale with your hospital, and events that can be left alone or answered.
Department logic, triage, and case progression are built to ring true to anyone who's worked in a hospital — accurate enough to feel real without turning into a quiz.
Sulcus Games is a one-person studio. I'm a practicing physician, and I built this in the hours around a hospital job because I wanted a medical idle game that respected the medical side and couldn't find one.
That's also the honest caveat: patches arrive when they arrive, and I answer everything, sometimes a couple of days late. If you bounce off the game I'd genuinely like to know where — that's the feedback that shapes what comes next.
A sulcus is the groove between two folds of the cerebral cortex. It seemed like the right name.