Code Blue Idle — a medical idle game where one outpatient clinic becomes a hospital that runs itself. Built by a one-person studio.
This page is the canonical press kit. Last updated 28 August 2026.
| Title | Code Blue Idle |
| Developer | Sulcus Games (one person) |
| Platform | Windows |
| Price | $7.99 USD |
| Release | Coming soon — date to be announcedOut now |
| Genre | Idle / incremental / management |
| Engine | Electron + React + TypeScript |
| Languages | English |
| Steam | store.steampowered.com/app/4686090 |
| Contact | eli@sulcusgames.com |
| Community | Discord · @sulcusgames.bsky.social |
Code Blue Idle is an idle hospital simulator with depth. You start with a single outpatient clinic and grow into a medical center that runs itself — eight departments, seventy patient cases, dozens of upgrades, a research tree, a skill system.
Where the genre usually peaks at watching numbers go up, Code Blue Idle adds seven scripted endgame scenarios that gate prestige: paused decision flows where the game stops, hands you a preparation budget and a developing hospital crisis, and asks you to choose. Excellence outcomes unlock named consultants who persist across every future run — the only thing in the game that compounds past a prestige loop.
Idle, but with depth. The reference points are Melvor Idle and NGU Idle: long pacing targets, real strategic decisions, and a medical theme accurate enough to feel real without being a textbook. The endgame scenario system is the differentiator — it puts narrative decision points into a genre that usually rewards purely numerical optimisation.
Sulcus Games is one person. The developer is a practicing physician who built this on nights and weekends. Real name and clinical affiliations are not public; happy to talk craft and design, not identity.
A sulcus is the groove between two folds of the cerebral cortex.
I wanted a hospital idle that respected the medical side without being a quiz. Code Blue Idle is what I couldn't find on Steam, so I built it. — Sulcus Games
The endgame scenarios are the part of the game I'm most nervous about and proudest of. They're not boss fights. They're decisions you make when the game freezes and asks you what kind of hospital you actually want to be. — Sulcus Games
Screenshots and capsule art, free to use in coverage. Originals at higher resolution on request.
Logo and capsule art: wordmark · header capsule · main capsule · icon
Trailer: download MP4 — also embedded on the home page.
| OS | Windows 10 64-bit or later |
| Processor | Dual-core 2 GHz |
| Memory | 4 GB RAM |
| Graphics | Integrated graphics with OpenGL 3.3 |
| Storage | ~400 MB |
The game depicts medical scenarios including chest compressions, surgical procedures, mental-health treatment and end-of-life care. The tone is informative rather than graphic — no blood or gore visuals, and no depiction of identifiable real people or institutions.
Email eli@sulcusgames.com with a link to your channel, publication, or curator page. Replies occasionally take a day or two because of the day job; every message gets read.
— Sulcus Games